Showing posts with label forced analogies. Show all posts
Showing posts with label forced analogies. Show all posts

Tuesday, August 12, 2014

Metamorphic

I may have mentioned once or twice that I'm a little pinball-crazed. Crossing my newsfeed today is this item about a group working to recreate in the physical realm a popular pinball machine that formerly only existed in the digital. There are constraints to the project, not the least of which are budget and the laws of physics. The availability or practicality of parts, for example, are utterly unlimited in a digital realm, and I own some games that simply cannot exist in any physical form. And there are some that lie vaguely in-between the realms of "physically possible" and "batsh*t cukoo" (and get criticized for basically being tables that play themselves.)

The Timeshock! table, though -- and the other virtual tables produced by this studio -- all appear to have just enough grounding in reality to make them practical, and that, in my opinion, is a large part of their charm (I have two of the other titles they list in the article.) They're challenging and yet predictable: simulating reality in a convincing fashion is sufficiently difficult, and I'm sure that goes two ways. I like the idea, though, almost as if the idea of pinball retreated to a digital cocoon during the lean years of the 1990's, only to re-emerge reborn and metamorphosed.

Of course, I'm still rooting for the creation of digital simulations of some of my favorite tables, too. Farsight did a decent recreation of the classic Haunted House table for their Pinball Arcade app, and they're promising a Kickstarter campaign to bring over The Addams Family, the top-selling table of all time, and (not coincidentally) the one that appears to be requested the most. I'd love to have a playable version of this machine around, as it contributed in part to my delinquency in grad school and made me weigh the importance of truly having clean laundry vs. setting aside a few quarters for a game. (Hint: laundry did not win.) As I've pointed out before, pinball machines are in top form as they leave the factory, and then are devoted to a life of being bashed and battered around from the inside-out. Care and upkeep is much easier on a tablet than a table.

All the same, I'm pretty excited. I hope this digital-to-analog port happens, and I hope to give the game a try in person if it does. It's not too often something digital gets to insert itself into the analog realm, and I think it's noteworthy when it does.

Monday, November 26, 2012

Growth

One month later, and it's done.

November Growth

Overseen by the trusty Nano Rhino, my 2012 draft is in the bag. Or more correctly, in the box, where it will percolate for another month or so until Christmas vacation when I'll dig it all out with the obligatory pen and Refreshing Seasonal Beverage and start tearing it all up again. This Nano turned out to jump the rails a lot faster and more dramatically than drafts of years past: I diverged from my insane pre-planned outline mid-month, only to finally loop back in the final day or two of writing. Some characters never made their appointment with the story, others stepped forward to take their place. There were digressions, and wanderings, and ramblings, and many, many expository speeches. And I only remember snatches of it, since I was up at 5-ungodly-o-clock for almost the whole month to sneak in 3-4 pages before my day got started.

All the typewriter auditions turned out to be mostly for naught, since I didn't want to tinker with the magic of Online OCR being able to successfully turn my typescript into digital text. I'm still assembling the final document, melding my typed pages together with those I wound up typing on the Alphasmart over vacation, usually while visiting with the neighbor's cats. The final work was mostly done on the Royal KMG Beast, and an Olympia SM9 and SM3, all of which have boring Roman-style typefaces. (All the better to scan with, I hoped.)

For those still grappling with your Rhinos: hang in there! Put your head down and charge, right through to the end, even if it's not the end that you anticipated.

Now I need to play catch-up on all the happenings from the past month or so and breathe a little air again, because soon enough I'll sit down to see how those original ideas grew.

Saturday, November 13, 2010

The Hook


(from U.S. Patent #2486473, "TYPEWRITER RIBBON AND SPOOL" by H. J. Hart (1946)

On my Royal's ribbon spools, there is a small hook that drops down: the ribbon holds it in place when it's wrapped around the core, but when you reach the end, the hook lowers and trips the reverse mechanism, and what was now the end of the ribbon becomes the beginning. (This is a snip from the patent drawing, above.)

We're ending week two of NaNoWriMo, and maybe you're feeling a little at-the-end too? Like you've typed all you can and have run out of ideas? Time to invoke the Hook: make a change, kill a character, summon those monkey ninjas from the ninth dimension. Do something dramatic and you'll have a whole fresh story all laid out before you.

All the way to 50K, people. You can do it.